Description
Each pixel is passed to a mapping formula that determines, for each RGB channel, the minimum bit depth it takes to display it (or in other words, 8 minus log2 of the lowest base 2 divisor of the RGB values – f(113) = 8, f(212) = 6, f(32) = 3, f(128) = 1).
The results are used to sort the pixels, combining the RGB values.
In 4 different ways:
- Frame 1 (Maximum): max(f(R), f(G), f(B))
- Frame 2 (Minimum): min(f(R), f(G), f(B))
- Frame 3 (Sum): f(R) + f(G) + f(B)
- Frame 4 (Combinations): f(R) * 81 + f(G) * 9 + f(B)