


A first attempt to distribute colors as close to a square color wheel as possible.
General algorithm: for each band/square of untouched pixels expanding out from the center, choose pixels to place in that square based on the following:
There's a clear point when it changes from one hue set to another, so I'll have to try again prioritizing an even distribution of hues
| Date | |
|---|---|
| Colors | 16,777,216 |
| Pixels | 16,777,216 |
| Dimensions | 4,096 × 4,096 |
| Bytes | 37,832,966 |
